

A good SG spot must also have clear fields of fire, so enemies can't jump between cover to get a better shot at your sentry. An elevated platform or stacked boxes are good examples, the SG is somewhat safe from spam because the grenade will rather bounce harmlessly away or fall off. The first thing you must know about picking sentry gun spots is that it has to be as spam-proof as possible, that is that it has to be hard for enemies to destroy it by spamming it with grenades. You have to pick a good sentry spot or your sentry wont be as efficent as it could be, its also will be able to be destroyed/evaded more easily. So engineers have made up more usefull things to do with this, which I will tell you about later in this guide.Īnd you thought that all you had to do was to just plop it down somewhere and leave it. Damage is medium for level 1, extreme for level 2, incredible for level 3.ĭispenser: Meant to be used as a resupply away from base, but nobody ever really uses/needs it. A sentry gun requires 130 metal to build/upgrade a SG. At level 3, it has 2 miniguns and a rocket launcher, give a whole new meaning to overkill. At level 2, it has a minigun that can quickly kill any class. At level one, is has a basic machine gun that can take down light classes but not much else. This is an automatic turret that fires on the enemy. Sentry gun: Your Engineer's pride and joy. Damage is low to insta-gib depending on class and how much ammo he's carrying, and who or what he is near. If a group is coming at you, toss one of these at one of those classes and savor the moment your tripple/quadrupple EMP kill shows up in the top right. Knowing this, you should ONLY use these nades on heavy classes or classes that carry a lot of explosive ammo, which would be pyros, demomen, HWguys, and soldiers. That means that the entire group can be made of scouts, but if theres a pyro in the group, its gib city. The server also adds the damage to everyone inside the radius of the blast. This is why scouts can walk though EMP blasts and a pyro will explode in a mushroom cloud. Then it does the damage to the person that got hit by it. The way an EMP works is not too complicated, when someone gets hit with an EMP blast, the server evaluates how much ammo/cells/rockets/pipes etc etc and adds it up. To master the use of this nade will take a while, but once you do, you will be hell incarnate. This little bastard can drop an entire enemy squad in a heartbeat. Damage is very high.ĮMP grenade: This is what makes an engineer so deadly.

These grenades can gib you with a single blast so watch where you toss them so they won't bounce back and surprise you. If you can't get a good shot at a sentry gun toss two of these and watch the Sg go boom. Use these against anyone except a pyro, demoman, soldier, or HWguy. Damage is Pathetic to high, depending on range.įrag: General purpose frag grenade. If you use this gun at long range, you wont be able to even kill a scout before a sniper nails you. You'll want to be using this most of the time as it can drop any medium class with 2 or 3 good close-range blasts. This gun has a good punch and a decent effective range. Damage is low.ĭouble-Barrel Shotgun: Your bread and butter weapon. The knockback can be usefull in other situations as well. Nothing is more satisfing than knocking an enemy off a platform and laugh as you watch them fall to their death. This gun can also be lethal to any class in certain situations, like on a narrow platform over a pit or an area near a pit, such as the underground in rock2 (knockback, remember?). Use this gun when you want to weaken slower classes coming at your base when they are out of range of your shotgun, this gun is also a good sentry killer. The projectile does low damage and is slow, however its the only gun that is laser accurate other than the sniper/auto rifle and it can knock back a foe a couple of feet. Railgun: Pistol that fires electromagneticly propelled yada yada yada. In combat this is your last resort weapon, hope to god you dont have to resort to using this. Or you can use it to humiliate someone by bashing their brains out. Spanner: This is what you use to build/upgrade/repair sentry guns and repair a teamates armor.
#Team fortress classic engineer guide how to
They're eyes widened in perfect synchronization and soon after showered the engineer's body along with their blood and gibs."īefore I'll even try to tell you anything about how to rock the servers, you need to know what you're working with, so here are the engineer's basic stats: The Engineer took cover and calmly primed his EMP, and threw it at them. They sneered as they started firing, thinking he was an easy kill. " The enemy group attacked him, a soldier, a medic, and a pyro.
